


_ABOUT
SZENOPHRENIA is a visual creation space focused on the construction of atmospheres, digital environments and stage lighting for virtual production and audiovisual projects.
It stems from the need to approach visualization through narrative, with the freedom to explore more complex visual languages and develop universes with their own identity. Here, space doesn't function as a mere container: it's an active part of the visual discourse.
Here, scenes and environments are designed for immersive experiences, virtual production, and audiovisual pieces where light, scale, and composition have a structural weight.
Each project is built by combining technical precision and expressive intent. The goal is not only to generate striking images, but to develop coherent worlds with internal logic and the capacity to sustain a solid visual narrative.
SZENOPHRENIA is a territory of advanced exploration, geared towards projects that require atmosphere, depth and a spatial construction with criteria.

_QUÉ HACEMOS
We develop digital environments, scenes and atmospheric lighting for virtual production, immersive experiences, audiovisual pieces, museography and visual installations.
We create spaces where the image does not respond solely to an immediate commercial need, but to a narrative, atmospheric or conceptual intention.
We work with visualization as a technical and expressive tool at the same time, applying criteria of spatial composition, light control and atmosphere construction to develop coherent and structurally solid worlds.
Each project is approached as a complete system: space, light, scale, depth, and visual rhythm.
SZENOPHRENIA is an advanced exploration environment where visualization is not limited to representing an approved idea, but to building complex visual possibilities, ready to be integrated into creative, technical or narrative processes.
_PROJECTS




Ironvel Sanctuary is an award-winning project developed for the “Encounter in the Wilds” competition.
organized by SIERRA DIVISION .
Its author won First Prize and is currently developing his talent within SZENOPHRENI A.










Shadowbrook is a fully playable project whose process includes level design, script and narrative, lighting, environment and atmosphere, character animation, complex programming using blueprints , sound design and original soundtrack composition.






Shadowbrook is a fully playable project whose process includes level design, script and narrative, lighting, environment and atmosphere, character animation, complex programming using blueprints , sound design and original soundtrack composition.
Shadowbrook is a fully playable project whose process includes level design, script and narrative, lighting, environment and atmosphere, character animation, complex programming using blueprints , sound design and original soundtrack composition.









































